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Monster Eugene

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A member registered Jan 29, 2022 · View creator page →

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music is kinda annoying imo... better than none tho. Good job!

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fun game. level 7 is really hard will update if i get it. 

anyone struggling with level seven (spoilers): put a jump the space before the gas pipe and see what happens :)

I agree lmao. My buddy accidentally downloaded the wrong version and therefore the content was limited. Hope you enjoyed anyway

The game was very unfinished. I worked with a buddy and he was using a different version of the engine so nothing really worked. Sorry for wasting your time. Will play your game to make up for it :)

itch.io/godot-ik-spider

was going to use but it says it was made in godot 3... Could convert but I honestly dont want to deal with that rn. Sorry 

what are the controls? 

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I did enable shared array buffer on this page... not sure what the issue is

YO how did yall make it sharable... I just did the web version for rn

did you participate? 

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I'll be participating in every day to the best of my ability w/ godot

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Yes but how can you get to those rooms without the double jump? You have to go up these glitchy moving platforms and without a double jump, I don't think you can get off them. Maybe with a perfect wall cling off one but timing the wall cling on the moving platforms is ridiculously hard. 

People who want to finish this version just list it as "possible" and use my strat to see the (short) cute ending. 

Did some testing you can get up to the wall jump portion without the double jump but if you complete the wall jump and go down to complete the fire it's impossible to get to the crotch section. 

Edit: after many many attempts you CAN get to the crotch section with only crouch. Just really really hard is all. So don't be me: be efficient with time and follow a simular guide to mine :/

pretty glitchy.... 

Fun otherwise. Boss is kinda easy and you can die on purpose to speed run the game. Wish the story for the knight would show because it didn't 

Hey you played my game and I'm glad you found it because this was really fun. felt good to master each ability. Should have been a linear game though. I got softlocked many times because I took the wrong "dungeon". Creative and fun... art needs some work though :) 

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if you want to finish listen to me: do the top levels first. the best order is croutch > wall jump > double jump > red/ fire. 

This game's enjoyment would have been 5/5 (minus some small glitches) if it had been linear in this way or if the dungeons could be completed with only their staple ability. 

I didn't know what to do for this jam... Thought this could be funny. Glad I at least got someone to think so :) 

Day one: I made the "joke game" but it just felt like I needed slightly better gameplay or people wouldn't finish.  So I decided the next day would be spent building the car game which could have been fun but the particle system turned off for some reason and the game was meant to be a web build... Not very happy with what I put out but I truly am happy it had some merit. Cheers! 

wow you're the goat

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if this isnt top 20 I quit

Edit: did you work in a team? it says only you submitted 

yes i remember that one

I think the breaks should have also slowed you down as you were moving. IDK though. Is there a point to the speed limit? spamming w kinda breaks it. Super creative and interesting though

needs music but the difficulty was that perfect "I should be better than this lemme try again". Impressive for 2 hours... it got me embarrassed lol 

Idk if there's a glitch but sometimes the attack won't work.  Kind of interesting but not sure how to make fun with the controls changing so often. 

i love the main idea but the gameplay loop wasn't that satisfying. There is no loss state so the high score feels unearned. The bombs are unavoidable when you're in the fruit state so it feels like dodging the star fruit may actually be better. (though i like it gives you so many points) To fix these I would make the bombs damage the player and the star gives them a heart instead of points. Additionally, since the bombs and fruit have collisions why not make it where if you hit the bomb as the fruit it moves/gets destroyed? I think with these changes you have an extremely fun interesting game for this jam. 

Thanks - Monster Eugene (discord lol)

Glitches:

Sometimes the star fruit took eating multiple times to change states. 

The dino player got pushed under the environment where I could only see their head. They could still collect fruit and move though. 

Fruit took why too long to respawn after taking control of it. 

you die randomly sometimes... other than that extremely fun 

I haven't bought the game but I can't defeat the boss lol. Great game. Little jarring that the song completely changes every time you change screens

It was originally designed for speed to finish before the lava rises but I ran out of time to balance it correctly and set the lava to a (broken) escape sequence. If you just have some fun puzzling out some of the later challenges it was a simple fun little experience. I agree some of the later challenges could have used more unique obstacles. Thanks for the feedback!

You could have the platforms spawn every height distance to make it possible. 

I thought that was the story and I accidentally pressed it. :O

Yeah, I'm not sure how to play at all. I just die to the second or third skeleton every time. I'm just spamming "f" and attack. Not going to rate it because I basically didn't play it

Good simple game. If this is one of your first good job on submitting and finishing 

This game made me question my gamer abilities. I enjoyed the physics and died at the part with two swinging axes way too many times. Should have been a checkpoint directly after that. The sound effects were kind of buggy. Fun game

Fun game but I apparently suck at it... good polish and everything. The full package now you just have to work on uniqueness. The hardest I beat was level 6

Had to extract it and it still didn't work... I'm on windows 

Music is definitely something I will be integrating in the future. I'm quite happy with the final product after only a week too :}

Yeah, sound is something I'll look into in the future. The mask was exposed to be the objective but the player was never really told that. It would have triggered the rising lava.