music is kinda annoying imo... better than none tho. Good job!
Monster Eugene
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Yes but how can you get to those rooms without the double jump? You have to go up these glitchy moving platforms and without a double jump, I don't think you can get off them. Maybe with a perfect wall cling off one but timing the wall cling on the moving platforms is ridiculously hard.
People who want to finish this version just list it as "possible" and use my strat to see the (short) cute ending.
Did some testing you can get up to the wall jump portion without the double jump but if you complete the wall jump and go down to complete the fire it's impossible to get to the crotch section.
Edit: after many many attempts you CAN get to the crotch section with only crouch. Just really really hard is all. So don't be me: be efficient with time and follow a simular guide to mine :/
I didn't know what to do for this jam... Thought this could be funny. Glad I at least got someone to think so :)
Day one: I made the "joke game" but it just felt like I needed slightly better gameplay or people wouldn't finish. So I decided the next day would be spent building the car game which could have been fun but the particle system turned off for some reason and the game was meant to be a web build... Not very happy with what I put out but I truly am happy it had some merit. Cheers!
i love the main idea but the gameplay loop wasn't that satisfying. There is no loss state so the high score feels unearned. The bombs are unavoidable when you're in the fruit state so it feels like dodging the star fruit may actually be better. (though i like it gives you so many points) To fix these I would make the bombs damage the player and the star gives them a heart instead of points. Additionally, since the bombs and fruit have collisions why not make it where if you hit the bomb as the fruit it moves/gets destroyed? I think with these changes you have an extremely fun interesting game for this jam.
Thanks - Monster Eugene (discord lol)
Glitches:
Sometimes the star fruit took eating multiple times to change states.
The dino player got pushed under the environment where I could only see their head. They could still collect fruit and move though.
Fruit took why too long to respawn after taking control of it.
It was originally designed for speed to finish before the lava rises but I ran out of time to balance it correctly and set the lava to a (broken) escape sequence. If you just have some fun puzzling out some of the later challenges it was a simple fun little experience. I agree some of the later challenges could have used more unique obstacles. Thanks for the feedback!