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This was a fun little platformer, and what a very unique shooting mechanic! I wasn't sure if I'd receive a bonus at the end for holding onto my coins instead of shooting them, so I tried to see how many I could rack up by the end, heheh!

I really appreciate that the camera adjusts so you can see further ahead of where you're running.

The graphics feel very "programmer art," but it really works with the general vibe of the game and doesn't subtract from where it shines: the stage design. The platforming was lots of fun-- I really enjoyed the segments that utilized crumbling blocks and jumping off of enemies!

With a bit more variety in the stage mechanics, I could really see this turning into a great platformer! I hope you update it with more fun ideas!

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Thank you, I'll definitely add  more stuff later once the jam is over, I'm actually working onit now, I have a lot I want to do.


 You don't get any rewards for saving coins sorry xd, but you can keep them once you beat the game and use them in another playthrough(you lose them all if you close the game tho, no save system xd). Also I'm curious: did you find any of the coins and hearts hidden in rocks that you can break with coins? Or did you find the two parts where you can skip fighting with enemies by jumping on top of the walls?

I look forward to seeing what you come up with!

Ooooh, there are skips? Kinda like the Super Mario Bros underground parts? And hidden items, too? That's some great replayability value! I'll have to play it again and try to perfect my run!

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not like the underground parts of Mario, I wanted to add something similar,  but I didn't have time. In some parts you can jump onto walls where camerad cannot see you and go above enemies, if that makes sense.  Also I might have to add a time score system or something like that xd.