This was pretty fun, i got to 1200 gold. Many of these game jam games like to introduce many mechanics and not do a lot with them, but this one really keeps a strong focus on its core mechanic. The gameplay is really good, quite a few times i ended up putting myself in a bind because i moved a tile somewhere i shouldn't have. But after a bit the feel of being a malevolent dungeon pitting the adventurers against each other really comes through. Made me say "This is machiavellian".
There are a few things that could be improved. The delimitations between tiles isn't super clear out of selection mode, so sometimes a guy crosses to the center tile unnoticed. Also, at some point adventurers reach a statistical cap when they start killing each other about as fast as they respawn, so i think having the spawn rate slightly increase throughout the game time would've been pretty good.