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This was pretty fun, i got to 1200 gold. Many of these game jam games like to introduce many mechanics and not do a lot with them, but this one really keeps a strong focus on its core mechanic. The gameplay is really good, quite a few times i ended up putting myself in a bind because i moved a tile somewhere i shouldn't have. But after a bit the feel of being a malevolent dungeon pitting the adventurers against each other really comes through. Made me say "This is machiavellian".

There are a few things that could be improved. The delimitations between tiles isn't super clear out of selection mode, so sometimes a guy crosses to the center tile unnoticed. Also, at some point adventurers reach a statistical cap when they start killing each other about as fast as they respawn, so i think having the spawn rate slightly increase throughout the game time would've been pretty good.

(+1)

I'm happy you enjoyed it. :)

We had a lot more ideas to add variety to the gameplay loop like adding defense systems in form of spawnable creeps. I'm not sure if we'll continue working on this but if we do i'd like to explore the idea of a 5x5 grid and trying a more predictable pathing system. I would in general give the players more tools to actually impact what's going on in the maze. Once that's established i think we could definitely add an ever increasing spawn rate.

And yea, the UI and readability definitely needs work.

Thanks for the detailed comment.