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You Are The Treasure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #191 | 4.224 | 4.224 |
Overall | #734 | 3.748 | 3.748 |
Presentation | #1164 | 3.714 | 3.714 |
Enjoyment | #1354 | 3.306 | 3.306 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of running through a maze, you ARE the maze.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game and the concept, love it :)
Was unsure if I wanted them to find the treasure or not at the start haha. Neat concept. Congrats on a great jam game
Very creative and unique. I love the art and the cutscene!
I loved the mechanics so much! Well done!
I like the concept, very unique! Great work!
Cool concept! Maybe adding some other thing to do (like placing traps) would increase the fun, don't know. Good job anyway!
This concept is really fun, I didn’t realize I could swap tiles at first so maybe having a button for that too or a visual indication would help, I would love to hear some SFX when turning tiles or having adventurers fight eachother!
I think to add diversity into the gameplay mechanics having some power-ups or skills you can use as the player would add a nice layer of engagement!
overall a really nice concept and the music was great too :]
Saw this on the Godot server.
My high score is 1136.
This is too RTS and not turn-based enough for my liking, most people can't physically visualize what a 10x10 grid rotated left or right actually looks like in 3 seconds so it just ends up being "just move the enemies away from center". My suggestions would be that (1) make the grid much smaller (2) but with more tiles (3) enemies path-finding being predictable (I believe) is amazing but they should behave smarter, like would try to go up to each other to fight etc. (4) make rotate/swapping tiles visualized so the player can plans ahead even further. Overall, not bad but definitely can be expanded upon.
I liked the idea! Simple and good. The only thing I could nitpick about is that sometimes you don't need to do anything for long periods. Still, a nice little game. Congratulations on your submission!
I liked it. very creative!
Always good to see Godot get used in jams. Was expecting to be playing as the treasure chest, but playing as the map is more original. The adventurers are a bit too aimless, causing long periods of time when nothing happens. Still a good idea!
Very interesting concept, I kinda expected the money to be usable in some way to get minions or traps, or somehow upgrade your abilities. Hope to see more of this post jam!
This was pretty fun, i got to 1200 gold. Many of these game jam games like to introduce many mechanics and not do a lot with them, but this one really keeps a strong focus on its core mechanic. The gameplay is really good, quite a few times i ended up putting myself in a bind because i moved a tile somewhere i shouldn't have. But after a bit the feel of being a malevolent dungeon pitting the adventurers against each other really comes through. Made me say "This is machiavellian".
There are a few things that could be improved. The delimitations between tiles isn't super clear out of selection mode, so sometimes a guy crosses to the center tile unnoticed. Also, at some point adventurers reach a statistical cap when they start killing each other about as fast as they respawn, so i think having the spawn rate slightly increase throughout the game time would've been pretty good.
I'm happy you enjoyed it. :)
We had a lot more ideas to add variety to the gameplay loop like adding defense systems in form of spawnable creeps. I'm not sure if we'll continue working on this but if we do i'd like to explore the idea of a 5x5 grid and trying a more predictable pathing system. I would in general give the players more tools to actually impact what's going on in the maze. Once that's established i think we could definitely add an ever increasing spawn rate.
And yea, the UI and readability definitely needs work.
Thanks for the detailed comment.
liked the concept, and was especially cool when the got the adventurers to kill each other. Though since their movements were random (or at least seemed so?) I felt like It wasn't really me causing that most of the time. Also wish got some sort of bonus when they kill each other (or if there is, wasn't super noticeable).
Very cool! Loved the chaos that emerged by the end of it.
This is a brilliant little puzzle game. The art, music and overall concept is very original. It starts outs slow and can get pretty hectic making it really approachable. 10/10
Easy to understand and easy to pick up, I love how hectic it gets when there are lots of adventurers on screen. I would love it if there was something I could do when someone gets into the central tile to send him away but I love the fact that they fight one-another when they come into contact. Overall a fun game!
Very smart and efficient game design. Spinning tiles around and watching those helpless adventures walk around and kill each other was really fun to witness. The background music was a bit bland, but it didn't detract from the overall experience. Great entry.
Also, yay for Godot!
The Game's Extremely fun, I wouldn't get bored for hours. The music sinks into the game very well and the art is beautiful in its own right. I love it!
This is a cool idea, and I had fun playing the game. :) I like that you simultaneously removed reaction-time anxiety (by making the game pause while choosing which way to rotate a tile), while also adding a strategic, anti-spam feel (by enforcing a cooldown between actions).