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The reverse roguelike is an interesting concept! I liked that you had to be careful about which downgrades to choose and when to go for kills vs. hide and ambush people. I ended up rushing the hardest parts of the map first to leave a bunch of corpses before I became a baby.

I found that the NPCs got stuck on the trees, especially the ones at the edges of the map and the trees above the lair. It let me corner them easily and hide from them when I became less scary.

Thanks :)

We implemented it so that villagers just run away from the Werewolf when it's scary. That resulted in them "hiding" in the trees which we found very funnny and fitting so we kept it in.