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(1 edit)

Good try! I thought the idea was decent. Definitely needed keyboard controls too, but fortunately I had a controller. The timer made me frustrated with the slow build controls, and did nothing when it hit 0:0[0]. If you really wanted it there, perhaps it could be ticking up instead of down. Unfortunately there was a few gamebreaking bugs that made me not finish a level:

  1. When placing pieces, it seemed like I could only place them at the very bottom section of the screen later in the game - otherwise they'd float and not function.
  2. Apparently it's possible to win instantly (maybe finish spawned in the same tile as start?)
  3. Some pieces flip when placed
  4. One of the pieces didn't exist in the car screen when I actually raced
  5. Falling down with the car makes you fall forever without being able to restart or respawn, as far as I can tell

Some images from my playthrough:

https://imgur.com/a/wpIfIwV


EDIT: I didn't realize it was a co-op game until I read your description. It didn't feel like a co-op game, since it's pointless to race before the building is close to done and once it's done, it's no longer necessary to build. For a co-op there should be something for both players to do, I'd say.

For instance, you could get currency for driving on an unvisited tile - and with currency from several of these, it could make the builder afford selecting a specific tile of their choosing, instead of one of four random. And the builder could switch to powerups that increased the speed or handling of the car for a few seconds after driving on a certain tile.

(2 edits)

Thank you for your comment, and your return, much appreciated. The game is very buggy indeed few things could have been done better, i will not enter in details. I will change the description into a much clearer than it is right now, about cooperation.   For design ideas we had some ideas to improve the cooperation, but i don't think we will continue this project for personals reason of team's member. At the beginning we wanted to make some kind of mix between tetris and a race game, if it help to have a better view on our project's intention. 

Edit: The day after, i didn't publish correctly the devlog, with some of the issue you and we noticed afterward.