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Construct & Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5819 | 1.890 | 2.857 |
Enjoyment | #5985 | 1.512 | 2.286 |
Presentation | #6065 | 1.606 | 2.429 |
Overall | #6071 | 1.669 | 2.524 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roles Reversed
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Good try! I thought the idea was decent. Definitely needed keyboard controls too, but fortunately I had a controller. The timer made me frustrated with the slow build controls, and did nothing when it hit 0:0[0]. If you really wanted it there, perhaps it could be ticking up instead of down. Unfortunately there was a few gamebreaking bugs that made me not finish a level:
Some images from my playthrough:
https://imgur.com/a/wpIfIwV
EDIT: I didn't realize it was a co-op game until I read your description. It didn't feel like a co-op game, since it's pointless to race before the building is close to done and once it's done, it's no longer necessary to build. For a co-op there should be something for both players to do, I'd say.
For instance, you could get currency for driving on an unvisited tile - and with currency from several of these, it could make the builder afford selecting a specific tile of their choosing, instead of one of four random. And the builder could switch to powerups that increased the speed or handling of the car for a few seconds after driving on a certain tile.
Thank you for your comment, and your return, much appreciated. The game is very buggy indeed few things could have been done better, i will not enter in details. I will change the description into a much clearer than it is right now, about cooperation. For design ideas we had some ideas to improve the cooperation, but i don't think we will continue this project for personals reason of team's member. At the beginning we wanted to make some kind of mix between tetris and a race game, if it help to have a better view on our project's intention.
Edit: The day after, i didn't publish correctly the devlog, with some of the issue you and we noticed afterward.
Woah, very interesting game concept! It's also nice to see another unreal co-op game on here :)
The drag and drop is very laggy but the car works fine. :/
Might be a resolution issue, thx for your return. It was the feature we had a lot of problems to make (drag and drop)
Would have been nice if there was a way to play both roles only on keyboard, but intriguing concept for a jam submission!