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(+1)

I really like this game! 

The visuals and gameplay are reminiscent of games like Kuukiyomi but with the unique twist that you control the abstract concept of time rather than the character on screen which I really do like and fit the jam theme well.

I personally think if you expand the game further that it should be switched to holding the right or left mouse buttons because spam clicking them would grow quite tiresome after a while. Also rather than resetting the whole game when the player loses they should be brought to the beginning of the current level.

The overall story is enjoyable, I love that time hates tim for seemingly no reason.

Overall, though it was short, I really like the direction of this project and would love to see it adapted further with more mechanics and levels!

(+1)

Hey thanks for the kind word and feedback! 

I honestly did think about making it a button hold instead of click originally but this weird thought of "Maybe the game will be too easy then" sorta fogged my judgement which in retrospect shouldn't have mattered at all.