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Thanks for the feedback, I really appreciate the effort! This is a lot to chew on, I'll have to figure out how to fit this in. Rotation is high on the priority of what needs to be done and I definitely agree about editing the FoW in the map screen, it is a little cumbersome. 

So I understand, you're looking to use the battle dialog to be able to run battles, track initiative, etc, but want to regularly and easily edit the FoW while that is going?

Right, rather than have the token based line of sight. I want to just be able to edit the fog of war manually. Because I won't be using the tokens. but my own minis placed on the TV screen. 


I'll also add here that I put these wish list items in here with no consideration for dev time and difficulty. So I understand if something isn't possible, and right now I can sort of make my own solutions within the framework of what you have developed. (currently I'm planning to just using the map screen, rather than the battle dialogue for displaying the map, and just make my edits, then hit publish and resize as needed)

OK thanks for the confirmation. Don't worry about the dev time, the most useful thing for us to hear is what the features are that people really want to use. Those ones will get priority.

I assume you know you can turn off the visibility of all of the icons on the battleground.

To be honest, the visualization of the battle onto the player's window is a little tricky and will likely need an overhaul to support animated maps anyways, so that may takea  while. Editing the map directly should be pretty straight-forward, but I'll need to figure out how to make it work properly.