No worries! Actually, Ive had quite a few requests and the Chromebook idea is a good one. Maybe I'll see if we can get it working...
DM Helper
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Hi! Thanks for stopping by and thanks for the compliments. The DM Helper was built to support 5e D&D, but 95% of the functionality is system and edition independent.
The character and monster stats and most things associated with them are fairly focused on 5e, though. It is in our roadmap to improve on this, to also support other editions of D&D, and other systems like Pathfinder, however we have so much to do that it may yet take a while.
Hi! Thanks for stopping by and thanks for the compliments. The DM Helper was built to support 5e D&D, but 95% of the functionality is system and edition independent.
The character and monster stats and most things associated with them are fairly focused on 5e, though. It is in our roadmap to improve on this, to also support other editions of D&D, and other systems like Pathfinder, however we have so much to do that it may yet take a while.
Hi again!
You are absolutely 100% entirely correct. It's an old mistake I made that drives me up the wall every time somebody casts fireball and I put in 20 then have to edit it to double it, if I notice. And my casters have a lot of fireballs...
Good news, though, I've fixed it in the latest versions, so with v2.0, the next release coming up, it will be all good!
Happy gaming and stay safe!
Hi! Thanks for getting into this and reaching out. The DM Helper expects a specific format for the XML files for both general reading and importing. What I would recommend is to stop by our Discord server and chat with us there - you can also upload your XML, maybe it would be easy to quickly reformat it to match the DM Helper's expectations.
OK great, that sounds promising. The jitter may have to do with your system or with the performance in the DM Helper itself. I have indeed recently found a few weaknesses in that regard, so maybe you'll also see improvements with the next release. If not, feel free to reach out and we can look into it together if you like!
Hi! Glad to hear you like the DM Helper so much that you want to carry it across your systems! We don't have a Linux version available. It is on our overall feature roadmap, but no specific timeline plans for a formal release.
What I can offer is to try to cross-compile and see if there are any fundamental issues or problems and at least provide a one-time v1.6-based release to make sure your game can continue as it has. I would recommend you to jump into our Discord and we can chat further about how this goes.
Hi again - let me know how things go with v1.6! If it is still a problem, please email me the dmhelper.log file (info@dmhelper.net)
We have tested with several maps from Dynamic Dungeons, which one is causing you grief?
Generally, the video playback uses libvlc from VideoLAN, so if the VLC player is having troubles it is unlikely that the DM Helper will be more successful. And unfortunately that probably means it might be somehow based on a system limitation of your PC. But before we decide that, let's check it out further!
Hi and welcome!
First of all, welcome to the community. If you really want to jump in, come chat in discord - that's where we fling around most of the ideas that become features.
Secondly - and most importantly - I have those disks too! I loved some of those old tools, even if they were at times cumbersome.
To your requests (it's actually a few):
1) Copy monster makes sense and is fairly easy to do. In parallel I want to be able to create characters/NPCs derived from monster stat blocks, which all fits quite nicely in the same bucket. Consider it planned, although I don't know whether it is likely to land in v1.7 or v1.8 just yet.
2) The monster saving nonsense is crap, counts as a horrible bug in my books and needs desperately to be fixed. I'll put this at high priority! Thanks for bringing it up!
Happy gaming!
The missing DLL belongs to the Visual Studio redistributable package, which may not be pre-installed on your machine.
Can I ask you to try installing that package from Microsoft (link below) and let me know of that fixes the problem?
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-d...
Good Luck!
Happy New Year!
You're absolutely right, you should not have to recreate your monsters in the Bestiary! I suspect this is a known issue and I can offer two potential solutions:
1) work around: move your Bestiary (and any images) to a new location on your harddrive, then go to the options menu and select the new Bestiary location. I recommend to do this without having any campaign open to avoid damaging the campaign monster links.
2) message me on discord, I can share a link to the engineering build where the bug has hopefully been fixed. It would be great if you could try out that. we version and give feedback whether it does indeed fix the issue.
Hi!
Initiative for monsters is automatically rolled when they are added to a battle. This is either when you click "Start Battle" or when you add them individually to the battle. PCs default to 0 initiative based on the assumption your players will roll for themselves and you will edit their initiatives.
Then you click "Sort" to sort the initiative order and off you go. Originally it sorted automatically when you edited the initiatives, but that was more annoying as you would edit each PC then have to scroll back to edit the next one.
Hope this helps?
Hey great, thanks for the feedback! Will be sure to look into these things asap and let you know.
Which version are you using and on PC or Mac? The Bestiary issue might be already fixed, but I'm not sure when that was. The random market thing sounds very interesting and luckily probably very easy to fix...
Hi - thanks for the ideas and feedback!
You're absolutely right that dynamic FoW would be a very cool feature. Unfortunately, you're also right that it's not terribly easy to implement, especially considering nasty things like corners, doors or trap-doors and all the other goodies DMs love in their games. Still, we've taken the input and put it in our feature planning - let's see what we can come up with!
I totally agree that a drag-hand for moving the map around would be incredibly useful. Consider it on the roadmap as well!
By the way, you're very welcome to also stop by our Discord to discuss further features!
Thanks again for your support and I hope you enjoy the app!
Hi!
Welcome - I'm glad you like the app!
The best way to make markings on the battle map is to add effects, which have different shapes and can have any color/transparency.
Adding a general drawing function would be a fairly high effort, but being able to add icons with graphics should be quite easy and is on the roadmap. For the further in the future, these could even be animated. Good idea! There is also a roadmap plan to add DM-only markers to a map which could be also linked to encounters.
Individual character icons are only visible on the battle map, which is the tactical map view. If you want to follow the icons through a dungeon in detail, you can start a battle without monsters with the dungeon as a map, remove the fog of war as they move along and add monsters if and when they appear. You can show zoomed in parts of the map in the Players View, so it doesn't have to get larger as they explore further.
You're welcome to also stop by our Discord to discuss further features!
Great report and thanks very for the feedback! This is actually very similar to my own experience.
It is worth considering why it is that the monster stat block in the app isn't actually helpful versus even looking it up in the book (I do exactly the same thing). Is the data not easy to find? Is it inconvenient to get to? What is the actual question in your mind when you go looking? Probably "what will this guy do next round?", so how can that be made easier to answer? Perhaps even an easy access place to make quick notes and prepare several monsters' next actions while players are taking their turns?
I also find that the Bestiary is somehow one window too many and I start getting lost switching between the main window, the battle view and the Bestiary - and accidentally the Players Window. It gets even worse if I'm also trying to edit the Fog of War during a battle.
You're welcome to join our new Discord as well (link on the main page) where there are also some feature discussions ongoing.
OK thanks for the confirmation. Don't worry about the dev time, the most useful thing for us to hear is what the features are that people really want to use. Those ones will get priority.
I assume you know you can turn off the visibility of all of the icons on the battleground.
To be honest, the visualization of the battle onto the player's window is a little tricky and will likely need an overhaul to support animated maps anyways, so that may takea while. Editing the map directly should be pretty straight-forward, but I'll need to figure out how to make it work properly.
Thanks for the feedback, I really appreciate the effort! This is a lot to chew on, I'll have to figure out how to fit this in. Rotation is high on the priority of what needs to be done and I definitely agree about editing the FoW in the map screen, it is a little cumbersome.
So I understand, you're looking to use the battle dialog to be able to run battles, track initiative, etc, but want to regularly and easily edit the FoW while that is going?
Thanks for the feedback - these are great ideas!
Creating a new monster or NPC based on standard stats will be put on the v1.2 roadmap.
Importing from DnD Beyond exists already as a prototype, not publically available. We can also bring this into v1.2. There are two issues: 1) we need to consider the maintenance effort as DnD Beyond can and will change their formats regularly and 2) the usage will be for expert users only - perhaps somebody in the community can create and maintain a how-to video somewhere on YouTube