Hiya folks!
July, 10:
Some graphics?! Really?
Not top tier graphics, but still...
I have a lot of work to do for the graphics, but I'm happy with what I've done by now. I'm also happy with this "happy/angry" characterization for blocks and characters (enemies are still in beta-test form, but this should change soon). Maybe the floor tiles will have a more sober look in the end, but until then, HAPPY SMILES EVERYWHERE!
Progress
- The player now has smoother movement!
- The work on graphics has now begun! Every block but the enemy has a (possibly temporary) sprite!
- Now that the player has a new shape, almost every collision has been modified.
Next things to do:
- Refine the new player/bad block collision;
- Do the enemy sprite;
- Trying to tackle the animations!
Thanks for reading!
You can find me on Twitter as @LudosGD and on my Tumblr blog; I posted a new video about the project on both sites! Check regularly this devlog for updates!
Have a magical day!