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Hiya folks!

July, 10:

Some graphics?! Really?

Not top tier graphics, but still...

I have a lot of work to do for the graphics, but I'm happy with what I've done by now. I'm also happy with this "happy/angry" characterization for blocks and characters (enemies are still in beta-test form, but this should change soon). Maybe the floor tiles will have a more sober look in the end, but until then, HAPPY SMILES EVERYWHERE!

Progress

  • The player now has smoother movement!
  • The work on graphics has now begun! Every block but the enemy has a (possibly temporary) sprite!
  • Now that the player has a new shape, almost every collision has been modified.

Next things to do:

  • Refine the new player/bad block collision;
  • Do the enemy sprite;
  • Trying to tackle the animations!

Thanks for reading!

You can find me on Twitter as @LudosGD and on my Tumblr blog; I posted a new video about the project on both sites! Check regularly this devlog for updates!

Have a magical day!