Hey. For the music I used FL Studio with 3 virtual instruments : "Noire" for the piano, "Cuba" for the upright bass and "Abbey Road 60s drummer" for the drums, all from Native Instruments. I composed music for a lot of time, jazz is not really beginner friendly and my tools are expensive, but at the end of the day it's a light orchestration so I could easily modulate and add a lot of small things.
Viewing post in There, happy! jam comments
I was really really surprised when I saw that the music was made during the jam. It is fantastic, I actually sent the game to a friend that has trained as a jazz drummer.
Seriously, great work. Music for jams is hard, I kinda slacked for our game. My goal was to do a procedural system with a pool of melodies that get randomly chosen. All it is right now is an 8 bar progression that loops but it changes instrument depending on the tile you're on.
You ever look into procedural pieces for games? It's a really fun way to compose because you don't have to cut so much. (I hate cutting things I write haha!)
I did some procedural systems for mostly rearranging tracks and stems, but I would love to make a completely generative music but it's a lot of work and that can be hard for a jam. Maybe next time ? I will try to get better with the tools before. I made a music once for a small tactical game where the stems are linked to what character is in your team, it sounds a bit like what you describes.
I used FMOD for integrating in this game, I have worked mostly with Wwise before and that's really nice for adaptive and generative music but it's a bit hard to start with. What did you use for your procedural system? Native Unity/Unreal can be a pain in the ass with audio.