"grey" cards are foils. They don't change anything, it's just rare.
We will try to fix the game based on some of the feedbacks. Just understand that it was a game made in 48h so it has some rough edges :)
Simon Gigant
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Thanks for playing and for your review. I made this game a long time ago (and released it a year later with just a few adjustment), so I did not have the same view on difficulty and game design as now. The game is a bit less unfair when you focus on staying alive and stack a lot of resources for later areas, but it's still pretty rough as it's supposed to be a roguelike where you learn each run. I failed how some things are tutorialized and focused too much on combat, when the experience wants you to search for food, save it for later, and fight only when necessary.
I did some procedural systems for mostly rearranging tracks and stems, but I would love to make a completely generative music but it's a lot of work and that can be hard for a jam. Maybe next time ? I will try to get better with the tools before. I made a music once for a small tactical game where the stems are linked to what character is in your team, it sounds a bit like what you describes.
I used FMOD for integrating in this game, I have worked mostly with Wwise before and that's really nice for adaptive and generative music but it's a bit hard to start with. What did you use for your procedural system? Native Unity/Unreal can be a pain in the ass with audio.
Hey. For the music I used FL Studio with 3 virtual instruments : "Noire" for the piano, "Cuba" for the upright bass and "Abbey Road 60s drummer" for the drums, all from Native Instruments. I composed music for a lot of time, jazz is not really beginner friendly and my tools are expensive, but at the end of the day it's a light orchestration so I could easily modulate and add a lot of small things.
We are really glad to announce that The Eldritch Funk is now downloadable for free on our itch page : https://simon-gigant.itch.io/the-eldritch-funk
The Eldritch Funk is a mystery and exploration game about investigating why some artists went missing in this big estate, that belongs to a famous funk producer.
Take your camera, your notebook and your tape recorder to gather some clues and unravel what happened and what is so weird about this place.
After 3/4 months of development, Intrepid Lepid is finally out for free.
In this narrative/puzzle game, break one law in each level, no more, no less, to get to the exit and escape your family.
Trailer:
Itch: https://simon-gigant.itch.io/intrepid-lepid
I am french, I use an azerty keyboard so the movements are with zqsd (which causes problems too), i didn't think about ctrl+w 😂.
I knew there would be problems so I added arrows for movements too.
Thanks for your comment, a lot of those points are because of the lack of time, and yeah I should definitly have cut a lot of contents to gain polish.