Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

After getting somewhat comfortable with the rules of the game, I decided to try max difficulty on maximum chaos, and to my surprise:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: index out of bounds
@https://v6p9d9t4.ssl.hwcdn.net/html/8270018/Build/WebGL.wasm:wasm-function[16714...
@https://v6p9d9t4.ssl.hwcdn.net/html/8270018/Build/WebGL.wasm:wasm-function[36424...
unityFramework/CatchInfo/this.get_exception_ptr@https://v6p9d9t4.ssl.hwcdn.net/html/8270018/Build/WebGL.framework.js:3:61716
So yea, other than that, great idea and great execution all around. Unfortunately though I will have to rate you 1 in every categories for not including en passant in the game.

Yeah the way the ai works is that it “looks ahead” a certain number of moves based on the difficult. So difficulty 1 means it looks only at the end of its turn but difficulty 2 means that it will also look at the player’s potential response. This is based on the Minimax algorithm and directly affects the depth. With a game as complex as chess, the algorithm has a lot to deal with so having a higher (especially max) difficulty might not be good for some computers. Also I apologize that I did not implement en passant, but it wouldn’t make sense because I didn’t implement pawn pushing. I do frankly think giving me 1 for everything just because of that is a bit extreme given that you also said it was great the sentence above 🤷‍♂️

(+2)

It was a joke man 🙃

Damn I really just got r/woosh ed in the game jam comment lol