glad you had fun with it!
Will Hess
Creator of
Recent community posts
I could spend hours doing that and I think I would like that very much. I’ll start, how come god says let there be light and then there was light but I have to walk over to the light switch like a mere mortal. Also I don’t know how anyone trusts the protagonist, “Jesus”, when he literally has SUS in his name
I think the idea was a bit too ambitious but it was a good one, I couldn't figure out where to plant the flower or how to get the sheep out. I bet with more time (and a tutorial) this game would've been really good! Some of the pixel art is nice! Even if you don't have time to add an in game tutorial, just add one in the description of the game. You can also do that after the game is submitted. Something like that would go a long way!
It's nice to see young people into game dev, and it's awesome that you understand that your game doesn't have to be perfect to be proud of it. You made a game in 2 days so good job! Just some feedback so you can do even better next time: a big part of the game jam is the presentation, so like good art, music, and overall game feel. Something like a background would go a long way. (I'm no expert because that presentation part is something I always struggle with too), Anyways great job!
I remember playing color switch all the time a long time ago and it was nice to see it here. In my opinion, the controls were a bit wack. Using your mouse often had like a different color just snap into place and it took me quite a while just to pass level 1. I think using left and right arrows, or something like that would make this much more enjoyable. Good job though!
Yeah the way the ai works is that it “looks ahead” a certain number of moves based on the difficult. So difficulty 1 means it looks only at the end of its turn but difficulty 2 means that it will also look at the player’s potential response. This is based on the Minimax algorithm and directly affects the depth. With a game as complex as chess, the algorithm has a lot to deal with so having a higher (especially max) difficulty might not be good for some computers. Also I apologize that I did not implement en passant, but it wouldn’t make sense because I didn’t implement pawn pushing. I do frankly think giving me 1 for everything just because of that is a bit extreme given that you also said it was great the sentence above 🤷♂️
Thanks for playing! I personally feel like if the player knew what the next swap was going to be they would get even more overwhelmed with the information, but by the same token it would allow for a more strategic element. The removal of the the wack rules was mainly because I just couldn’t decide on how they would work, like could you castle with a knight if the knight becomes a rook? If a pawn acting like a bishop reaches the end, should it be promoted, or should a bishop acting like a pawn get promoted for reaching the end instead? If the queen is in the middle of the board and turns into a pawn, should she be able to move 2 spots? It is her first turn after all. And then en passant is just a trash rule meant to oppress noobs… also implementing all of those would’ve seriously impacted the complexity of the ai I had to make and I don’t think I would’ve been able to pull it off in the 2-day period. Thanks for playing!
Really fun game! After the first few days, I wasn't too into it but I decided to keep playing once I got some more monsters and that's when it got really good! I got the zombie and then never spent more meat and he was awesome! Great music, art, and idea! Maybe it was because of my op zombie but I thought the middle of the game was harder than the end.
thanks for playing! I don’t think I ever actually said this in the rules but the swaps happen right after the ai goes, so the player actually has an advantage because if the ai’s king is wide open to a pawn and then the pawn turns to a rook, the ai can’t do anything about it. But I do agree that the chaotic nature means that the ai does have an advantage by being able to predict every possible future (up to like 3 move at least)!
yeah I know, there are a few of the sneaky rules like pawn pushing, promoting, en passant, king castling, and checkmate that I just didn’t implement. I talked about it in the rules section but I don’t blame you for not reading that giant wall of text. My reasoning behind not implementing that stuff is 1) I didn’t have time and 2) I think SOME of those rules are stupid and make chess a more confusing game than it has to be…
oooo that’s a good idea. I doubt I’ll ever expand upon this and turn it into an actual game but if I did I would totally add that as either another chaos level! The thing I like about the randomness is at any point all strategies you have can go out the window and you have to focus only on saving your king. Thanks for playing!
This was pretty fun once I got the hang of it. I think the tutorial could be a bit more descriptive because I was a bit confused at the start, but after a couple of times playing I understood it. It's a shame there was that bug, but it didn't interfere with the actual game so it isn't the end of the world. It was a bit easy if you wanted it to be like I just spammed skeletons and easily won, but I probably would've gotten a bad grade because of it. Overall great job!