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Will Hess

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A member registered Oct 01, 2021 · View creator page →

Creator of

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glad you had fun with it!

thanks for playing!

I could spend hours doing that and I think I would like that very much. I’ll start, how come god says let there be light and then there was light but I have to walk over to the light switch like a mere mortal. Also I don’t know how anyone trusts the protagonist, “Jesus”, when he literally has SUS in his name

The story is awesome, but I found a plot hole... if god doesn't want the astroids to collide because they are expensive, then why doesn't he care about when the ship blows them up. Also the title is very descriptive, and the AI was actually really good, it took me a bit to get him. Lots of fun!

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I think the idea was a bit too ambitious but it was a good one, I couldn't figure out where to plant the flower or how to get the sheep out. I bet with more time (and a tutorial) this game would've been really good! Some of the pixel art is nice! Even if you don't have time to add an in game tutorial, just add one in the description of the game. You can also do that after the game is submitted. Something like that would go a long way!

Thanks for playing!

Thank you for playing

thanks!

you just select the piece again. Sorry if that wasn’t clear. I had the cell the piece was on light up green to signify that it could be chosen. 

I liked it a lot! I think it was a great idea! It's a shame you couldn't get the rights to taylor swift's Anti-Hero song and have that play in the background, but the music you had in there was actually pretty good.

Nice job with this one! I love the artstyle and music. The game itself was a lot of fun too. However I did feel like as the ref, I should be helping them win by like giving out red cards to people who don't deserve them instead of just being another player on blue team, but still a fun little game!

It's nice to see young people into game dev, and it's awesome that you understand that your game doesn't have to be perfect to be proud of it. You made a game in 2 days so good job! Just some feedback so you can do even better next time: a big part of the game jam is the presentation, so like good art, music, and overall game feel. Something like a background would go a long way. (I'm no expert because that presentation part is something I always struggle with too), Anyways great job!

I remember playing color switch all the time a long time ago and it was nice to see it here. In my opinion, the controls were a bit wack. Using your mouse often had like a different color just snap into place and it took me quite a while just to pass level 1. I think using left and right arrows, or something like that would make this much more enjoyable. Good job though!

thanks!

Damn I really just got r/woosh ed in the game jam comment lol

Yeah the way the ai works is that it “looks ahead” a certain number of moves based on the difficult. So difficulty 1 means it looks only at the end of its turn but difficulty 2 means that it will also look at the player’s potential response. This is based on the Minimax algorithm and directly affects the depth. With a game as complex as chess, the algorithm has a lot to deal with so having a higher (especially max) difficulty might not be good for some computers. Also I apologize that I did not implement en passant, but it wouldn’t make sense because I didn’t implement pawn pushing. I do frankly think giving me 1 for everything just because of that is a bit extreme given that you also said it was great the sentence above 🤷‍♂️

Thanks for playing! I personally feel like if the player knew what the next swap was going to be they would get even more overwhelmed with the information, but by the same token it would allow for a more strategic element. The removal of the the wack rules was mainly because I just couldn’t decide on how they would work, like could you castle with a knight if the knight becomes a rook? If a pawn acting like a bishop reaches the end, should it be promoted, or should a bishop acting like a pawn get promoted for reaching the end instead? If the queen is in the middle of the board and turns into a pawn, should she be able to move 2 spots? It is her first turn after all. And then en passant is just a trash rule meant to oppress noobs… also implementing all of those would’ve seriously impacted the complexity of the ai I had to make and I don’t think I would’ve been able to pull it off in the 2-day period. Thanks for playing!

I agree, the music is not the best. Thanks for playing!

Thanks!

This reminded me a lot of Simon! Thanks for making this!

Really fun game! After the first few days, I wasn't too into it but I decided to keep playing once I got some more monsters and that's when it got really good! I got the zombie and then never spent more meat and he was awesome! Great music, art, and idea! Maybe it was because of my op zombie but I thought the middle of the game was harder than the end. 

1740 was my best, not trying to flex or anything (jk I totally am haha). This was fun! It was a bit repetitive once I got in a flow state but it kept me playing for like 5-10 min straight so good job! Also congrats of your first jam! I hope it was everything you ever wanted!

thanks for playing! I don’t think I ever actually said this in the rules but the swaps happen right after the ai goes, so the player actually has an advantage because if the ai’s king is wide open to a pawn and then the pawn turns to a rook, the ai can’t do anything about it. But I do agree that the chaotic nature means that the ai does have an advantage by being able to predict every possible future (up to like 3 move at least)!

awww thank you so much!

true. The chaos definitely takes away the big aha of executing a good strategy, but if I added something like, the next swap after this will be ___ then I think that would ironically make the game even harder because you just have even more information to process. Anyways thanks for playing!

yeah I know, there are a few of the sneaky rules like pawn pushing, promoting, en passant, king castling, and checkmate that I just didn’t implement. I talked about it in the rules section but I don’t blame you for not reading that giant wall of text. My reasoning behind not implementing that stuff is 1) I didn’t have time and 2) I think SOME of those rules are stupid and make chess a more confusing game than it has to be…

oooo that’s a good idea. I doubt I’ll ever expand upon this and turn it into an actual game but if I did I would totally add that as either another chaos level! The thing I like about the randomness is at any point all strategies you have can go out the window and you have to focus only on saving your king. Thanks for playing!

Yeah there were a couple chess rules like pawn pushing I wasn’t quite able to implement in time, I also never worked out the logistics behind how it would work given the swapping. Thanks for playing!

indeed once the role reversals happen all of your hard work and strategic efforts go right out the window, so there are no “suspicious devices” required to be good lol!

thank you for playing!

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Making good ai’s in game jams is rather tricky, so I don’t blame you at all!

I liked the game once I understood how to play. A little tutorial would've been nice or something in the game's description. Very creative but the one thing I don't understand is why do I want to not get my pizza? When I order pizza I look forward to getting the pizza lol! Good job!

I also just picked up on the Jeckal and Hyde reference, good job lol!

Very cool to see a 3D game in a 2 day game jam! Also the second person perspective was pretty cool. My only critique is that it is a bit easy, but it was still pretty fun!

Pretty fun and interesting concept! The one thing is that I think the Pacman or sorry "pac-person" is a bit, not very smart, because in my first game, I didn't know what I was doing and before I moved he ran into one of my ghosts lol. Overall Great job!

This was pretty fun once I got the hang of it. I think the tutorial could be a bit more descriptive because I was a bit confused at the start, but after a couple of times playing I understood it. It's a shame there was that bug, but it didn't interfere with the actual game so it isn't the end of the world. It was a bit easy if you wanted it to be like I just spammed skeletons and easily won, but I probably would've gotten a bad grade because of it. Overall great job!

Ironically I suck at chess too lol! Thanks for playing!

Thank you for playing! 

Just wanted to let everyone know that I uploaded a youtube video on how I made this game. It's on the game page, so check it out if you're interested!

Thanks for playing and leaving a comment! What do you mean by locking up? There's a bug where when you enter the menu screen from the game or the tutorial, the battle button doesn't work. Is that what you're talking about? Because if so, you just need to refresh the page. Sorry!