i had fun! the limitation was used well, and the game Just Worked like you’d expect it to
161610101000101010001010100010100000100000001000100010001000100010001000000010001000100010001000100010001000100010001000100010001000100010001000100010001000100010001000100010001000100010001000100010101000101010001010100010100000000000000000000000000000000000001010100000100000100010001010100010000000100010001010100010000000100000001000100010101000100000001000100010101000101010001010000010001000100010001000100010000000100010001000100010001000100000001010100010001000100010001010100000000000000000000000000000000000
is there a reason that the Custom Levels are saved as they are? (i.e twice as large as the actual bitmap data because there’s a 0 between every pixel?)