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(1 edit)

i had fun! the limitation was used well, and the game Just Worked like you’d expect it to

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is there a reason that the Custom Levels are saved as they are? (i.e twice as large as the actual bitmap data because there’s a 0 between every pixel?)

(1 edit) (+1)

Why thank you s9pp75v.png (176×186) (imgur.com)

The second digit for each square is a color code, there was a palette of colors on the right side of the creator. It was supposed to show that final color image on the main menu when solved. It worked, but I thought it was really ugly so I just made everything monochrome in the end, and everything is coded as the default 0 black/grey. Technically each square is still tracking its proper color if you were to manually change the string, but it won't display it.