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I like the concept and the execution, it's short and sweet! I kept flinging fruit off the screen by accident but really enjoyed being able to re-direct the fruit with another swipe. I'd be curious to see what this would be like if the player were allowed to fling the fruit into the air at the top of the screen and have it fall back down, which more forgiving on the player's aim, but could cause another piece of fruit to spawn, forcing the player to juggle pieces that miss?