Great concept. I agree with a lot of the other comments that the gameplay structure could easily be adjusted to make it more forgiving/fun.
e.g. a 30 second timer, and you slice as many as you can
Thanks!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1540 | 3.235 | 3.235 |
Creativity | #1702 | 3.500 | 3.500 |
Overall | #2176 | 3.196 | 3.196 |
Presentation | #3140 | 2.853 | 2.853 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fruit ninja but reversed
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
The game is really fun and as addicting as the original! The art is neat and the sound effects are nice, but some music might've helped make the game a little less lonely. I also found it really annoying how the fruits would occasionally spawn at the bottom, and I also think a fullscreen button could've helped avoid a lot of losses because I accidentally clicked off.
Fun concept! Once I stopped flinging the fruits in the wrong direction it was fun to play. I think extending the time a bit might help players who can't slice the fruit the first try (like me ^^)
It's really cool and fun, and it keeps the player trying to get a score higher than their previous score.3/3(check out my game if you dont mind :D)(also i really like the art style of the game i think it's awsome)
I like the concept and the execution, it's short and sweet! I kept flinging fruit off the screen by accident but really enjoyed being able to re-direct the fruit with another swipe. I'd be curious to see what this would be like if the player were allowed to fling the fruit into the air at the top of the screen and have it fall back down, which more forgiving on the player's aim, but could cause another piece of fruit to spawn, forcing the player to juggle pieces that miss?
Nice and small concept but really well executed. The 3 second timer is a bit tight but I did find myself retrying quite a few times after I lost.
From the title I expected we would avoid the blade. It is still pretty fun tho highest I could get to was 18
Liked the game. A bit hard until you understand how to play and then gets very cool. Nice work!
Took a second to understand but that was really fun! I got to 13 which im proud of
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