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Really cool idea, maybe if you had done everything in a single scene there would not be a little lag every level change and the red area would go at the same velocity all the way down, because now, when you finish a level the death zone continuously reach the player even if in the last level you've reached the end earlier than it and that's unfair.

Great presentation and cool levels.

Haha thanks, everything is actually in a single scene ! But I messed up the death zone’s movement at the last moment, so it’s very broken in the jam build. Took me 5min to fix it in the post-jam build :’)

Still, thanks for playing ! Hope it wasn’t too frustrating