It might be dependant on the machine / browser you're playing on but I didn't experience any noticable lag. I really like this role reversal and had fun with this. The only feedback I'd have is that it should be more apparent to the player that your hits are landing. I feel like good top down shooters rely a lot on the "bulky" feeling of your actions, especially if you're playing as the boss. I think some more screen effects (shaking / colors / whatever) would go a long way to making the game feel "big". Awesome work though, felt very tight!
Viewing post in Galactic Overlord: Nebulon's Last Stand jam comments
Thanks for the feedback! totally agree. we had a lot more effects we wanted to add and really tried to pile em on in the final hours but still had a lot more we wanted to shovel in there to really nail the feel.
And yeah, some of our machines didn't have significant issues with it, while others chugged pretty hard during play testing.