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morewaffles

78
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6
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9
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A member registered Jan 07, 2022 · View creator page →

Creator of

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hey thank you so much! Yeah I have a build that fixes everything ready to go after this jams over.

Yup was going for a Warioware type thing haha I built the game so that I can add as many new mini games as I want with unique dialogue, so Im going back eventually and expanding. Thanks again for playing and also organizing this jam!!

This one surprised me! Very simple but really creative. Aweome Work!

Hey, thanks so much for playing! I'll check yours out for sure!

This has a lot of personality and feels really polished. Awesome work!

This has a lot of personality and feels really polished. Awesome work!

Hey thanks! Yeah this was my first game in Godot, and I didn't anticipate the builds not cooperating with me haha thank you for playing!!

Sorry there was a bug but should be good now! Controls are on the game page, but are just the standard WASD/Arrows and space bar.

Didn't test the final build .exe, but just uploaded a new version that should work now!

Hey, sorry there was a bug, but it should be fixed and playable now!

Hey, sorry, there was a bug, and should be fixed now!

I really like the idea, I also really like the artwork, thought it was cute. The only thing I'd say that I didn't like was the feeling of jumping, it felt almost "sticky", you press jump and it feels like there is a bit of a delay. Otherwise this was a really cool one, awesome work!

You did an awesome job with this!! My only feedback is the hitboxes can be a little touchy on the cars, but otherwise this was a really fun concept to play around with!

Awesome, thank you! Yeah I'll give it a shot and see what happens. Thanks again.

This was hilarious (and frustrating but that seems to be the point.) I love the filthy hand artwork as well. Getting the right keys when the game speeds up is insanely satisfying.  Really fun, cute little game, and a good take on the theme!

Side note: Could you potentially drop a link on how you got unity browser games to work on mobile?  I haven't seen to many games so far with that capability. I had looked into it a bit but everything I tried wasn't working that well. Not sure if my google skills are failing me or what. No worries if you don't feel like digging it up. Awesome work!

It might be dependant on the machine / browser you're playing on but I didn't experience any noticable lag. I really like this role reversal and had fun with this. The only feedback I'd have is that it should be more apparent to the player that your hits are landing. I feel like good top down shooters rely a lot on the "bulky" feeling of your actions, especially if you're playing as the boss. I think some more screen effects (shaking / colors / whatever) would go a long way to making the game feel "big". Awesome work though, felt very tight!

I really like this concept! Its a small thing but the parrallax background is so nice to look at for some reason. Everything feels "bouncy" in a really satisfying way. Awesome work!

wait that is awesome and totally worth it!! 

It absolutely blows my mind you can get this much done in two days. I had a lot of fun doing a few rounds. My only complaint is the AI on the players side can be frustratingly dumb at times, but it is a game jam game, and still really impressive and fun. Love the aesthetics of your page (and the game obviously.)

The very definition of a cozy game. I love the felt-like look to all of the art. The game was short but I had a good time playing. Awesome work!

This is definitely one of the better golf games I've played for this jam. I wish there were more levels and maybe it would be a little more challenging if the putter shot different directions rather than straight (and you could outline where the trajectory is for the player.) I also think it could be a little more rapid paced, considering the Warioware influence. Otherwise I had a lot of fun with these levels. Great work!

This was fun to experience. The controls feel really tight, I think the only thing I'd say is to explain the controls a little more, The only way I could finish some of the puzzles was by double jumping the boxes and making the red/blue guys super jump. Not sure if those are actual mechanics or bugs, but I replayed the tutorial twice and didn't see anything about either of those mechanics. Otherwise this is a really cool concept and sticks to the theme perfectly. Awesome work!

I've seen a few other games this year do something slighty simliar but this is by far the most polished and well executed (and actually fun!) The art style is crazy good. I really enjoyed how you ease the player into more complex scenarios. Awesome work!

I was laughing out loud at the character and story. I love seeing games just be weird because they can be. The swapping mechanic could lead to some crazy stuff, functionally and aethtestically. Really fun exerpience!

Your art and baby eating animations are hilarious. This was a throwback to a few simliar games I used to play on NewGrounds. Good work!

This is great. Almost feels like a very literal interpreation of "Papers, Please". I can see some cool emergent gameplay if the queue was a little more dynamic. I also love the art, very polished feeling! Like others mentioned, the objectives are a little hazy, but it is a game jam game so whatever. Awesome work!

just like cactuses in real life


haha thank you for playing!!

Played as a spirit named BEEF so I'd say this is a 10/10 for me. This was really polished and I love the different paths. Amazing work!

This is an extremely cute game. I went in blind, not looking at the spell list and was pleasently suprised everytime (my favorite is the H key honey one.) The variation in spells definitely is the big draw, I had a lot of fun trying each one out. Awesome job!

Super polished graphics and gameplay, I can see a lot more cool puzzles coming from this. My only suggestion would either be to allow controls configuration and/or different controls for the vertical/horizontal hands. I might just be dumb but I found myself getting frustrated using one key to control hands facing different directions (even if two different buttons triggered all hands in the way the W key does, just to appease monkey brains like me.) Otherwise I really enjoyed this a lot, awesome work!

This made me smile a lot. I love the little details like the foot/ski paths, and the controls are really smooth. I also like the art style a lot. Really fun game.

Thank you!!

Yeaaaah I wish I had more time to tweak the spawn times, I was having issues with it last minute. Regardless, thank you for playing!

I was hoping at least one person would say this! I spent more time than I probably should have giving it the same look and feel as the original. Thank you for playing!

Thank you thank you!!

This was fun, and I think this could be expanded to make a more full experience for sure! My only issue was some of the pieces were an absolute pain to get in for some of the levels, but I had a good time once I figured how to nudge them in. Great work!

Really neat idea! The rocket speed could maybe be turned down just a bit, but I was able to hit the little guy a few times. Was a fun experience!

Everything feels so smooth. I really like the voice over work, it's clever/efficient way to tutorialize the new balls coming in and keeps everything feeling "light" even while you're stressed out dodging. Awesome work!

Great little game overall, but the movement was the star for me, it is so fluid, I love it. The "Human Incoming" caught me offgaurd even though I read the description before starting. Really fun game!

I really like the idea! The controls feel really smooth. I can't tell if I'm just bad at games or what but I had a really difficult time getting the little guy. I still had a lot of fun playing though. Awesome work!!

If you have a second, try out my game as well!

Let me know when you get this uploaded! I was excited to play, I really like the artwork in your screenshots.