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(1 edit)

Thanks for the input!

Just for clarification though, when you say "to player movement" do you mean as in the moveent of the character you control or the "player" character?

Yeah, I probably should have specified. 

I was referring to the character you control. I wasn't a huge fan of having to press 'G' before shooting, also the jump feels very stiff. A smoother jump curve could help this.

Of course, these aren't huge issues by any means, just small little things that I think could maybe be improved.

(+1)

I will definitaly take this into account when updating the game in the future.

Thanks!