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Pythagorean

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A member registered Jul 09, 2023 · View creator page →

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(1 edit)

To beat the 2nd level you just need to press space from an appropriate distance from the pink heads and then move to the left or the right to get past the platform above them. In case you actually mean the 3rd level of the game with the multiple rows of pink heads then you can find instructions on how to beat it both in my replies below and the description. Thanks for trying the game out!

Very good concept! 

The art is pleasing to look at, animations are fluid and the audio is calming. Additionally the both thought-provoking and comical scenarios make for a very enjoyable experience.

I could definitely see this game getting very popular in the future!

Thanks for playing! I appreciate the feedback and will look into adding a buffer period of a few frames after SPACE has been released to make dashing smoother!

Also here are the instructions in a visual format, I hope it helps make what I'm saying clearer!


Thanks for playing the game!

About the these guys, breaking them is a bit tricky but here's how you do it:

 You need to build up momentum by inflating and right after you pass the first platform you need to press D and SPACE at the same time and then let go of SPACE. Then when you are bellow the heads you need to immediately press SPACE allowing you to pass through them! Then you need to repeat this process of building up momentum, dashing (A+SPACE to dash to the right and D+SPACE to dash to the left) and inflating until you reach the end of the level! Also there is enough space between the platforms to build up enough momentum if you hit the one above so you don't need to perform every action pixel-perfectly from the beginning until the end.

Dashing only works with A + Space or D + Space

Moving around and slamming into the earth while this moon-like entity evolves in the process feels very satisfying! One thing that I would probably change would be how easy it is to die considering how it takes away from feeling like a powerful eldritch monster and makes the experience rather frustrating at times. Other than that it is an all in all very fun game!

This is a very clever interpretation of the theme! The gameplay is fun and the style is very cozy while evoking feelings of nostalgia. By the end, you almost feel like you too went on a vacation alongside the characters!   

If you are referring to the second level of the game I recommend dashing to the left or the right (A or D + SPACE) right before hitting the roof. If you are referring to the third level of the game I recommend dashing to the right (A + SPACE) almost immediately after destroying the first row of pink heads, then you can repeat this process of dashing to the appropriate direction and inflating until you reach the end. Regardless, thanks for playing the game!

This is a very unique take on snake! Moving around in the 3D environment, though a bit confusing at first, is very fun and easy to get used to. Also the visuals are great and the way the background shapes move, combined with their upscaled, is very pleasing to look at!

Really fun game!

Thanks for the input, will take it into account for future updates!

Thanks!

Thank you, I appriciate it!

Thanks!

I will definitaly take this into account when updating the game in the future.

Thanks!

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Thanks for the input!

Just for clarification though, when you say "to player movement" do you mean as in the moveent of the character you control or the "player" character?

One of the most unique projects I've seen so far!

The target very expressionate and it really adds to the experience overall!

Great game!

Unique idea and very nice art, it personaly reminds me a bit of castle crashers. 

The art style realy fitting for this type of game and the animations do a great job at adding personality to the characters! I'm sure this has the potential to be a very good game if you decide to expand upon it in the future!

The controls are vey smooth and the crt style is executed quite well and the parallax is one of the best I've seen. Additionally, the shading combined with the small pixels separated from one another almost gives this game a puppet combo feel. However, I encountered this bug in the cave where the huntress becomes stuck in a wall and is unable to get out, other than that it's great!

This is  a really unique spin on flappy bird!

One thing I suggest is maybe making a smoother transition between day and night time.

It's oddly satisfying!

Thanks!

Very reminiscent of 2017 games, I like it!

There is just one thing I think was unintentional and thats the fact that you can move even after dying,

other than that it's great!

Cool idea with easy-to-understand mechanics!

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This is an interesting spin on this year's theme!

All in all its a well-polished game with impressive visuals with attention-grabbing gameplay!

Perhaps you could add a variaty of enemies in terms of size, shape and/or speed in the future.

The gameplay is really fun and that combined with the music and visuals make for a unique experience!

Very nice game with very relaxing music and fitting art!

I like the way the enemies interact with the room and the ability to disable jumping. This game has a lot of potential if you decide to expand upon it in the future!

Well thanks!

Also, I am currently playing through your game and I'll make sure to share my thoughts on it!

Thats great!

I am not sure what is going wrong.

When you press "Run game" button does it even show the loading screen at all or is it just the default gray background?