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Yeah, ofc. Obviously, if this was a longer game jam I'd recommend an in-game tutorial, but aint nobody got time for that (in a 48 hr jam). It was mainly the potions that took some figuring out how the mechanics exactly worked, so I'd recommend putting in detailed descriptions for the potions, and since a tutorial was probably out of the question I'd give the player the option at the game's start to go to a "practice level" where they could play around with infinite troops/potions for as long as they want so they could figure everything out pretty quick

(+1)

Haha, true.

A practice level would have been great for quickly implementing tutorialization, I'll keep that in mind for future jams.

I've updated the game's page with more detailed descriptions of the potions.

Thanks for the advice, it's really helpful!

(+1)

Looks much better! Keep up the good work, really impressed with what you managed to do in 48hrs