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The concept and the style are really neat!

Building the entire dungeon that should challenge the player without killing him wasn't easy, since it requires a lot of anticipation. Maybe being able to see the dragon's stats while designing the rooms, and not only before the process might help a bit.

I really like the way you're in control of everything but it's still really hard to win properly because of the anticipation. Great entry!

Thank you so much! If you look at the top right corner of the screen you can see the stats of the hero and the final boss. I know, I should have made them more visible. I'm glad you liked the game!

(+1)

Ah I see, it's my bad, I didn't even notice! Thanks for telling me!