You pretty much got it. I had 25 quests made up in time. I wanted more low level ones to make it easier for starting out. There are 6 adventurers too and it randomizes 3 that show up.
I was hoping to have time to have the different boards be looked at depending on the level of the players. I dropped that idea midway and I was in the middle of working on quest board. The current setup makes the multiple boards (or themselves) useless in all honesty. I kept it in there due to time investment and to have the player have a chance to move around the space instead of waiting on the spot.
I ran out of time to have a failed or succeessful "stamp" appear when the quest is returned at the end. There is a 10% failure cost to both Nana and the adventurer.
Originally the rounds were going to be "Days" but I changed them to rounds for the sake of time passing and the adventurers performing their action each round while on quests.
I just overscoped and didn't set up enough player feedback on what is going on. So that's my bad. In general you got what is in there though. Thanks for your input, I really appreciate it :D. I did add it to a google doc for when I clean this up and add some of those other features I'd like to have in there.