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A jam submission

The Guilded HutView game page

Ever wanted to feel like an NPC? Now's your chance to hand out quests to adventurers!
Submitted by Guilded Hut Studio — 1 hour, 36 minutes before the deadline
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The Guilded Hut's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#26913.1823.182
Overall#33122.8032.803
Presentation#33572.7732.773
Enjoyment#36682.4552.455

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a quest giver for adventurers instead of being the adventurer taking quests.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (1 edit) (+1)

i love being a nimble Nana :D

lots of quests, that was great!

if you don't mind, i'd like to share a few thoughts:

- i liked that heroes were looking for the quests on the boards, very true to "life' haha! though the process of taking quests and placing them on the boards may become a bit repetitive later in the game. could the heroes take the quests simply at the reception maybe?

- it would be great to have the need to read the quest itself - now it is enough to check only the required characteristic, if i got it right? would be fun to read through all the quests as well :)

- i didn't quite catch how to check if the quest is failed via the text - as far as i understad i lose money at this point? would love to have some more clues about that :)

- and what do rounds mean? sometimes i do nothing and they still pass :D

- also there may be times when i need to wait too long for the heroes, Nana doesn't know what to do then :) or maybe it is because i am doing something wrong?

pretty decent entry!

Developer(+1)

You pretty much got it.  I had 25 quests made up in time. I wanted more low level ones to make it easier for starting out. There are 6 adventurers too and it randomizes 3 that show up.

I was hoping to have time to have the different boards be looked at depending on the level of the players. I dropped that idea midway and I was in the middle of working on quest board. The current setup makes the multiple boards (or themselves) useless in all honesty. I kept it in there due to time investment and to have the player have a chance to move around the space instead of waiting on the spot.

I ran out of time to have a failed or succeessful "stamp" appear when the quest is returned at the end. There is a 10% failure cost to both Nana and the adventurer.

Originally the rounds were going to be "Days" but I changed them to rounds for the sake of time passing and the adventurers performing their action each round while on quests.

I just overscoped and didn't set up enough player feedback on what is going on. So that's my bad. In general you got what is in there though. Thanks for your input, I really appreciate it :D. I did add it to a google doc for when I clean this up and add some of those other features I'd like to have in there.

Submitted(+1)

Took a little bit to figure out, but played pretty well once it 'clicked'. Great design for the theme, nice work!

Developer

Thanks JustWinginIt. I agree that I failed some on the communication/readability and ease for players. Glad it clicked for you.

Submitted(+1)

Cool concept! It would be cool to see how your decisions affected the world more. Like maybe heroes come back and gift you some mementos from their quests, and your building starts filling in some of the large empty space with more and more things.

Good work, very creative idea!

Developer(+1)

Mementos would be RAD! The place would have been more filled up with a kitchen area and tables/chairs for adventurers to eat meals. But that got cut so fast as the time flew...lol. I'm writing down the ideas and suggestions people have in a document for later.  Thanks for the feedback! :D

Submitted(+1)

Hey Brohmyr! Glad to see another submission from you!

As always, your character illustrations are gorgeous. The heroes are great and their portraits are so full of life. 

And I can see you went with a super ambitious game, too! Great to see that it's all working in 48 hours. I think I figured out the core loop, but I desperately needed just more information. It was really hard to remember which type of quest matched up to which stats, or even where to find a stat or a button to progress. 

Is there a reason for there to be 3 separate job boards to manage? There doesn't seem to be a reason to act quickly or anything, so the room could be much smaller to save time and confusion walking from place to place. 

Still, quite the spectacle for the short period. Well done! Keep making games!

Developer(+1)

Hey CFHM! How are you doing? Thanks for the wonderful words.

Originally I was going to have the different job boards be different level ranges that the adventurers would go to and snag quests from. So if you decided to put a high level quest on a low level board, the adventurer wouldn't really take notice to that. But I dropped that idea as "overscoping" after I already had the 3 boards in place...lol.  Also it felt boring of having the single board. It had a "what's the point of the board?"

But also this stems from something I created for my D&D games where the players show up to these places for side quests outside of their main story. So my mind was stuck in that mode of thinking. That's all on me :P. BWAHAHAHAH!

Submitted(+1)

Pretty ambitious game for a 48h game jam, but you pulled it off, great job! 

Developer(+1)

Thanks! I didn't think it was going to be ambitions until I was getting more and more into it, seeing what I had gotten myself into...ahahhahaa! But each job board is the same, the receptionist desk is almost just a job board. The adventurers are all the same with different ScriptableObject stats really. If I had a bit more time, I would have either had more sound variety for the adventurers, or different little scripts of what they say in their little ui bubble bit....and more player feedback like success or failure of quests...

Submitted(+1)

Erm, no one was spawning? What do I do after taking the quests?

Developer(+1)

Post a quest to a board. That's my bad for not making more time to give some player feedback and information. Sorry about that.

Submitted(+1)

I am just impressed you have all this functionality working in only 2 days.

Developer

Thanks. I thought it was a small and simple idea at first, but then as I wrote it out and made choices, I was too much invested on the idea to shift away. I was only programming all the way until about 8-9pm on Saturday and started art after that. So it was a scramble! I should have scoped down more so there was time to playtest throughout the process. 

It helped that I didn't run into too many coding snags. I was surprised (and pleased!).

Submitted(+1)

This is a very interesting idea. You may appear to be just a small individual, but you are indeed a cog in a vast world. In fact, each one of us is. Small details can have significant impacts.

If adding some time restrictions or crafting food for adventurers, the game experience will be enhanced.

Developer

For sure. I'm jotting down all the other ideas I would like to build into this and might add them in over time. I had a lot of fun working on it.

Submitted(+1)

Very nice cover art. It would be nice to be able to do more things, but the core gameplay was fun and the story (of the grandma and keeping adventurers alive) was very cute and gives a nice contrast to fighting. Maybe some brewing or crafting could be interesting, too.

Developer(+1)

Oh I SOOO wanted to have a kitchen area to feed the adventurers for some stat boosts, etc. But just me and I barely managed to get all of this done. Thanks for the feedback. I might look into flushing this out bigger. I also wanted the adventurers to get together in parties and such too...but 48 hours, those bigger ideas got shelved for a later date ;).