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(1 edit) (+1)

I think we'll keep going into the temporary items thing,have abilities reduce durability and see how it works. :)

(+1)

Ah that makes perfect sense. For some reason I thought you were going for having an abstract number of casts on an item, after uses spent it would behave only like a normal equipment item. Reducing durability sounds like best of both worlds and keeps with the theme :)