Hi Rhett,
I am one of the developer of this game. Thanks a lot for playing our game, Rhett!
Though our basic mechanic, which enable players to utilize the UI buttons as platforms, seem to be similar, the ways we integreate it with UI functionalities are still largely different. The use of perspective, gravity etc., and the titles of each level in your game are so intriguing and interesting!
One of the design problem we currently have is to limit the player's ability when they can move UIs so arbitarily. And after playing your game ( I am currently stuck at level 10 haha), I get tons of inspirations. I really appreciate your design approach which limits the movement of UI as platform with slider and use zooming to change the position of sliders on the other axis. Your approach make level design more controllable and eligant.
As a rookie in game development, I would sincerely appreciate any of your advice about our game. Hope we can have further communications about game design in the future!