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I love both the theme and graphic design! 

I am a bit comfused on the mention of corruption - Even when reading all 3 cards together I am unsure if corruption does anything mechanically? Or is it simply meant as a freeform narrative suggestion?

Thank you for the kind words!

It's intentionally left freeform so it can interface with other MOSAIC Strict pieces and/or other games and systems. My goal was to provide enough structure that it's easy to drop-in / plug-and-play, but not so mechanical that it would conflict with other systems.