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(+4)

This is real fun, not my kind of game at all and I really enjoyed my time with it.

For feedback - It's real hard not knowing how many hitpoints/ stamina points climbers have, not knowing how many tiles they can move etc. I think if you exposed more about what the climbers could do next turn it would let players think more strategically.

Presentation is top notch, just that little pinch of narrative text really goes a long way.

(+2)

I'm pretty sure I speak for every member of the team when I say: We know! We wanted to! A lot of corners had to be cut, and we decided that a game that you can actually play beats one with a good UI which you can't :P