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I love shmups, they're one of my favorite genres to try! This is definitely reminiscent of Raiden, it's lots of fun to play. The ship moves a smidge too slow, in my opinion, and the keyboard controls are a little odd (I'd love to be able to use a controller), but the gameplay is still smooth and responsive.

The graphics don't quite give me a "SNES" feel-- but it'd be right at home next to some of the older Williams arcade games! The screen feels a bit empty without any GUI/HUD elements... I'd love to see a score increasing with every kill for that dopamine hit, or my ship's health so I know exactly how much trouble I'm in, heheh.
I love how you slowly introduced each enemy type one-by-one, then brought in the increasingly difficult combinations. The boss felt a bit underwhelming compared to some of the enemy patterns, I'd love to see more phases or attacks coming from such a massive battleship! 

Overall, lots of the bullet patterns felt amazing to dance around-- with some balancing this could be an incredible bullet hell! I hope you continue work on it!

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Thank you so much for playing! This is the first game we've ever made (and first game jam we've ever participated in), and we're really glad you enjoyed it. 

We agree that the ship is a little slow, and planned to speed it up by 10-20%, but unfortunately ran out of time before the jam deadline. As for controller controls, that is something we also started working on but unfortunately ran out of time for. A shame, because playing shmups just feels so much better on a controller. We also discussed a score system as a great way to add replayability and a bit more fun factor, and that's something we'd like to integrate soon as well. Thank you for the valuable feedback!

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Oh wow! You all did a fantastic job for a first game, and even more so for a first jam!
I hope you all had a great time, can't wait to see more from you-- I see lots of potential!