Wow, thanks for your super long comment, great to get feedback, so thanks a lot!
Your first point is actually intended, because I was to busy with other stuff, so I decided to show the player his health amount via the color of the ship and his "breathing speed" (was risky and not the best solution XD).
Then I had also to little time left to make real collectibles, so I decided to make it how it is now, even though I wasn't satisfied with that solution, because of the reasons you mentioned.
And your last point is definitly a bug. Being honest, I barely did some playtesting, so it is normal if a couple bugs occure. Sorry for that.
Though I am super happy that you enjoyed it! It means a lot for me because I am only 16 years old and working passionated with Godot for now 1 & 1/2 years and seeing someone enjoying my game that much is a real succes for me.
Thanks!(Sorry for long message!;) )
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Sorry for replaying again, but I did a mistake replying to you.
It is actually normal, that the enemies are going away if they pass under the screen. Because the game should chalange you not to camp a lot and be more aggressiv. And at that point the energybar gets actually exciting, because as you get aggressiv (shoot, dash,etc.), than you loss energy and it forces you to camp again a bit. Thats the reason why I make the enemies dissapear, though the second part, where you say, that the enemies come immedietly towards you is definitly a bug.
I am sorry again for that long comment, but I hope you understand better what I actually was trying to do.