I feel like the focus was a little misplaced in this game. Reading the description, I expected to see a sort of evil empire management game, then once I started the game and realized it was an FPS sword-fighting game I expected to be able to do some cool moves and try to defeat the hero in an interesting way. In the end it was just a buttonmashing clickfrenzy while running backwards away from the enemy. I think some more focus on making the core gameplay elements (sword fighting) more fun could make a big improvement. Great job!