This is so cute! Unfortunately I have the soul of a clumsy god lizard creature, so I was better at killing my worshippers than their enemies :( I would like to be able to make shorter steps, and walk backwards. Very well done overall!
steenish
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I really like the idea, and the visuals are amazing, but it felt a little bit too easy and repetitive, I just left clicked on the same building a few times with no variation to my attacks or strategy, then moved on to the next. I would've loved a recharging radioactive breath or something like that. Well done still, really good game!
What a game! Really satisfying to grab all those humans up, never got tired of their screams. I think the "spotting" mechanic was a little unclear, I never knew when one human would see another one being devoured, sometimes it had to be really close by, other times much further, it felt like. Really well done!
This was harder than I thought when I first started out, I kept getting greedy for the glue and jumped to my death to collect it! I like it, though, very fun! I wonder if some mechanic to rush the player could improve the game, because now I just took as much time as I needed, which reduced the challenge significantly. Good game!
This was great! Really love the premise and the subversion of expectations. Usually in games where you play a giant you are meant to be the opposite of gentle! I guess it would be good to have a negative consequence with being too slow, as now I feel like I can take as much time as I want and be as careful as possible with no repercussions.
Oh hell yes! This was so much fun. At first I was like wtf how do you do anything and what are you supposed to do, then once I got it I couldn't stop! Obviously the game is not finished visually or audio wise, but I can overlook that for the gameplay. Would love to see it finished with satisfying sfx and stuff later!
The music and graphics were very good, they fit together super well to create a beautiful game. Can't say I had the patience to read all the dialog, though. I didn't have much time to read the descriptions of the upgrades, so maybe there should be some sort of temporary pausing feature? Also, I was always dodging back and forth, never actually able to avoid the bullets, which fel a little sad. Even without these minor improvements, I really liked playing through the game!
Quite the original soundtrack! It's funny that my first reaction to seeing all the projectiles was to dodge them, but once I caught on it was fun. After a short while, I began feeling that it lacked challenge, so I think you could make it a bit more difficult, e.g increasing the speed of the net or the density and types of obstacles.
I like the idea, and it's really beautiful and cute, with fitting sounds and music. The only things that frustrates me while playing is that it's very hard to understand when the ball is going too fast to enter the hole, and sometimes it looks like the items don't line up but they actually do. I wonder if it would be nice if the placed items don't reset when the level is reset.
Quite enjoyable, but the difficulty scales quite quickly and it seems impossible to get past wave 5. Some bugs appeared, but on the whole I really enjoyed chasing down those defenseless humans and infecting them. Maybe having some sort of persistence between waves would be cool, so your performance in a previous wave affects your abilities in the next wave.
Great game, we were thinking about doing something very similar but I'm glad we didn't cause we wouldn't make it better than this! I was actually really spooked playing this, so that was a great success. Improvements to the camera and platforming controls would be nice, and also displaying more clearly that the time passes more quickly when you punch the barriers.
I feel like the focus was a little misplaced in this game. Reading the description, I expected to see a sort of evil empire management game, then once I started the game and realized it was an FPS sword-fighting game I expected to be able to do some cool moves and try to defeat the hero in an interesting way. In the end it was just a buttonmashing clickfrenzy while running backwards away from the enemy. I think some more focus on making the core gameplay elements (sword fighting) more fun could make a big improvement. Great job!
I'm not sure if I encountered lots of bugs or if I didn't understand how to play. I played the tutorial and then tried the real game, but the treasure chests never came and I was broke by the first time the king came. I really like the visuals and music, and I like the idea overall, so I wish I was able to play it better.