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(1 edit) (+2)

Very cool idea! It has potential but there is not much to do right now

I would say tho, maybe just by tweaking values like how much time does something need to make would make some interesting situations like "do i wait here and priorize giving the item or do i go make something else?"

(+2)

Thanks 🏪! I know what you mean, we totally ran out of time and just stitched everything together. Personally I think the game needs a bit more than just value tweaking. I would focus on making the crafting more involved, add variants to the heroes, make it so heroes only show up once per day, balance the level out a bit (ppl get stuck on the tables a lot), and then focus on the difficulty progress. I'm glad you saw the potential I think the game turned out pretty good :D.