I'm sure you just didn't have time to add display of all the parameters of climbers and other stuff, so I'm not gonna talk about that.
Even without this it was pretty balanced and fun to play. I really liked pushing them behind my traps or in groups to hit them both with one spell. I hope you finish it after rating week, and I'll sure would like to play again (ping me)
I think maybe min / max Stamina is hard to manage and player would have more strategic control with stable 2 or 3 stamina + effects. Maybe it would also be fun to choose direction where you want to push them with spells, but you can program for climbers a tendency to spread out (prefer empty cell or 50/50 if both direction occupied)
Viewing post in Do Not Climb The Mountain jam comments
It's much better! But also kinda buggy.
* Seems like sometimes avalanche didn't work.
* At some point my turn just didn't start, so it's where I left the game
* I was able to get climbers stuck between roots and avalanche until they gather like -140 stamina, but it was kind of a fun bug. It's good that it didn't break the end of turn, but something else did
Huh. Well, I can't speak to how that happened, but I can very much confirm that something is very broken there. I didn't do the testing, and I've not been very involved in how the cards actually work, but I pinged our second programmer who did do the testing and hopefully knows more about this. But I was able to find a lot of issues basically immediately, and I'd think he would've spotted those yesterday, too. So maybe there's something funny going on with the web built? Unsure. Thanks for checking it out again, though!