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(+2)

Yeah, I definitely understand, 48 hours is a tiny time window to make a game in. I nearly ran out of time myself while making my game, and ended up not implementing some of my more complicated ideas.

(+1)

Ya proper scoping is part of the fun of game jams. We were pretty close on the scope tho, I'm not entirely sure what of the scope I would have cut to meet the deadline. I guess thats something to contemplate.