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Great idea! The AI is really good at chasing you down. How'd you do the pathfinding?

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Thanks for checking out my game! For the chasing AI, I created an object at each corner that Pac-Man could turn at, and when Pac-Man collided with any of the objects, he would calculate which direction would position him the closest to the nearest ghost.

Thats a clever solution! Is it based off the original ghost AI?