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(+3)

I really like the idea!     

I think there are a few tweaks that could really push it to the next level.

- Some way of knowing the stats of the Climbers,    how can I know the value of -1 hp if I don't know the HP of the climber?      Maybe instead of a full display for each,  they could have different sprites depending on their status.     Healthy, hurt, about to die!     Could help prioritize where we use our spells.

- Since the game is so long, maybe have the difficulty scale?   Having the early climbers be a bit weaker would really help to not be overwhelmed early.

- Lastly, there is a pretty critical bug.  When the stamina's reach negative values, the Climbers start climbing up!   Maybe a fix / balance for this would be: a negative stamina value pushes the climber down 1, then their stamina resets to 1/1.  

Overall I really like where its going!

(+1)

Yup, we're aware of all of this. Unfortunately, we just flat out ran out of time for a stat display, we still hadn't quite finished the main game loop and were dealing with a pretty rough bug (which is, evidently, still around in some form, as you've noticed). It looks like we might actually do some polishing of this after all, so we'll see what we can do!