This is all great feedback! I am not planning to develop this after the jam but I did have some ideas that kinda got lost in the time constraint.
I wanted to be able to give orders to agents so that multiple could move at once and some mechanic that allowed you to move time with a button instead of having to do something. Something like rimworld. But I thought that it would be too complex to implement in such a short time. There is also an almost finished mechanic where you could hold other agents and chuck them as a distraction but I couldn't think of puzzles for that.
I wanted to have a real time replay but that got lost in not being able to finish it on time.
Cheesing it is maybe not intended but good that it exists. You solved the puzzle, I wont punish you for not doing it "my way".
Also idk what you meant with your other comment about the katana. I coded it to go towards the mouse the same way when a gun fires after it makes contact with an active katana.