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Thanks for the feedback, I didn't make attacks follow the cursor because I didn't have time but I wanted to do it, and the fighter can actually parry melee projectiles (which is busted once you realize it's there). Making everything be tied to the mouse would probably make it more annoying than anything, since it's a more fast-paced game (believe me, staying still is not a good idea unless you are the fighter blocking and parrying).

Anyways, thanks for the feedback, I will take it into mind, but I probably won't be continuing this one.