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I will be honest, it is a good beginner game, but the frames being so low (10 fps on a pc that can run the witcher 3 and monster hunter world without a problem is a little much in my opinion) made it hard to see the bosses properly and the game was very easy as you just circled to bosses and attacked and win.
But good use of the theme and it felt cool to use the items and strategize around the next boss and all that, so n the end it's a 5.5/10 for me, keep up the good work.
I like the retro flash-ish feel and the combat was really enjoyable, with all the risk-reward involved.
Cool game, but I suffered from skill issue on boss 1 and lag on boss 2, so I couldn't beat it :/
I was also surprised by the game just starting out of nowhere, and the second boss has a double dash that I can't roll through so I just take damage each time, but it's a very solid jam entry overall
Oh my god (joke intended), this was so cool, I love the parry mechanic (even though I'm not good at it), and the other powers were cool (flight was too slow for me to actually use for some reason and frost just oneshoted the final boss). Also, cool enemies with interesting patterns and good music? It's almost perfect.
Almost because of some control jank when switching.
Honestly a 5 star in everything except controls (a 4 because sometimes I got stuck on nothing) and sfx/music (wasn't supper memorable, or immersive, but still good, so a 3).
I never felt like I was in danger of dying, even on the final boss, but that's fine, it was still cool nevertheless, like, really cool.
Very memorable bosses as well, so great work!!!
Cool looking game, but janky and slow (sometimes the game just stopped for several seconds without anything happening at all). I'm not a fan of turn based, but I could see a little bit of depth with how some bosses healed themselves or poisoned you, but overall it's a fine game jam game, good job making it.
Looked really cool, so full points for that, other than that it is a... game I guess. The first enemy was hard to get to because I didn't understand that the right click was a throw attack and the geometry was horrible (maybe next time make it either easier to get to or make it more clear that you DON'T have to get to them), but the rest were too easy. All that said it is a small charming game about cultural exchange and love (for sushi and the lack there of).
Thanks for the feedback, I didn't make attacks follow the cursor because I didn't have time but I wanted to do it, and the fighter can actually parry melee projectiles (which is busted once you realize it's there). Making everything be tied to the mouse would probably make it more annoying than anything, since it's a more fast-paced game (believe me, staying still is not a good idea unless you are the fighter blocking and parrying).
Anyways, thanks for the feedback, I will take it into mind, but I probably won't be continuing this one.