The game is really well polished and fun, and I enjoyed juggling everything at play once I worked out what was going on, but getting to that point felt pretty difficult. Specifically, having everyone asleep when the timer was about to expire would have been nice to have more explicitly stated on Zoodle's page instead of just under the 'tips and tricks' section. Also, so far as I can tell, blocking projectiles with your face is an intended mechanic, but it had the same visual feedback as when they hit the bed. Some sort of 'deflect' animation would be cool - maybe the projectile making a 'ping' noise and bouncing off the screen?
In any case, great work!