A short but sweet game! I liked how the gameplay ended up feeling like a stealth game, trying to stay out of the ghost's line of sight. Good work!
Thank you!
Making it a stealth game was one of the key ideas, but the spotting mechanic only came together during the last 2.5 hours of development. I've already made a fail-state and a restart but didn't find a good way to trigger the fail-state.
I'm so happy it came together in the end!