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PotatoNato

128
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4
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2
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A member registered Oct 25, 2021 · View creator page →

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Thanks!

Thank you!

Mildly disturbing, but very good.

Thank you!

Simple, but well executed. The sound effects and music in this game are really enjoyable to listen to. My only complaint is that moving the car left and right felt unresponsive, but other than that, good job!

1: Those two games are good reference points! I've heard of The Magic Circle, but never played it, so maybe going through those games will give me some ideas.

2: The game being only two colours was so that I can focus less on art and more on programming (which I'm better at). Now that the jam's over, it would be possible for me to overhaul the art to make it more colourful.

3: Regarding the start of the game, waiting until the player places the first tile is a great idea! I wish I thought of that while working on the game.

4: I was originally trying to go for a more conventional RTS camera, but because I couldn't figure it out in time, which led to the camera currently in game. I think having an option for which camera you want (snapping or full movement) is a good idea, and should be fairly simple to implement.

5: I'm glad you actually took the time to read the credits!

Thank you for the criticism, and thanks for playing!

Fair enough, I'll switch it a more conventional camera after the jam, thanks for the feedback!

This is the first 3D game I played in the jam, and it was pretty good! One mechanic I think would be interesting to add is if you can switch who you're controlling (for instance, if another henchman is closer to the hero, you can switch to that henchman). Solid game overall!

These are great suggestions, thanks for the feedback!

The presentation of this game is fantastic! The emails were really funny to read, and so were the responses. The wording of the flamethrower in the tutorial wasn't quite clear, and it took me a while to figure out, but other than that, I really liked this game!

A simple, but great concept! I like how the powerups apply not to yourself, but the gun. It fits the theme of the jam really well. Good job!

The puzzles in this we're really enjoyable to complete, they weren't daunting, but I still had to think about it. My only complaint is that you can't tell where Jiji is going to shoot before you actually shoot, an indicator for that would be nice, but other than that, good job!

I love rhythm games so this is a 10/10 for me. I like how the spawning of the sushi is predictable, so as long as you have the top part open, you can get a new piece of sushi every 4 beats. Great work!

I agree

Adding more variety would probably be beneficial, thanks for the feedback!

Thank you!

Thank you!

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I think that bug is caused if the place where you grab the tiles is on top of the tiles placed. It was a bug I ran later into development, but didn’t have enough time to fix.

The voice acting in this  game was really funny! Only thing is that it seems like the game doesn't properly restart when you lose, so all the golf balls from the previous run are still there. Other than that, fun game!

I really like this game, well done!

This reminds me of the game "Downwell" a lot. This game is extremely well made, good job!

Coin jumper and Terrain are peak storytelling.

A short but sweet game! I liked how the gameplay ended up feeling like a stealth game, trying to stay out of the ghost's line of sight. Good work!

This game is one of the best game I played on the jam. I loved the art style and the game provided a challenge, but didn't make it almost impossible. Props to the whole team!

This is a clever concept, and some of the puzzles were really well made. However, some others were also really confusing, and when I solved them, it kind of just felt like I was doing random stuff until I found the solution. Although maybe it's just because I was missing a clue. Other than that, good job!

This game looks really professional. Some more levels, and this could easily become a full game release, well done!

This game is really polished. I especially like the animation and sound effects, they make the game feel really nice to play. Good work!

This was an interesting concept! The two things I didn't like were how slow the rotation was and how unpredictable Steve's movement was. Other than that, good work!

Yeah, I'm hoping to change it to a more conventional RTS camera after the jam.

Thank you!

Hmm, I’ll look into that. Thanks for mentioning it!

It would be relatively simple to implement as well.

Currently in the game, every time a new tile gets generated, it will always be able to be placed on the previous tile (unless it would be placed directly on another existing tile), however adding  another check to make sure the tile won’t lead into a wall is a good idea. It would probably make the game more fair.

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I cannot believe this game was made in 48 hours. Very impressive!

you skipped the tutorial smh, no but seriously thank you for playing!

Thank you! Your profile picture reminds me of Celeste, idk why.

Having other stats for the character like their armor and attack is a pretty good idea. Thanks for the feedback!

Thanks!

You hold down right click or shift, and then bring your cursor close to the edge of the game window in the direction you want to bring the camera. The camera was changed last minute to the current version, which is why it's quite unintuitive.

Yeah, I wish I could've added more content, however I'm still pretty proud of what I've got.