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Starting off, thank you for the tutorial. It shows the mechanics and controls well, and it definitely makes the game easier to play. First of all, out of all you're the platform ideas I seen (which includes mine) yours may be one of the best implementations of it. Also, rapid respawn is such a good thing. Most of the levels were fine except level 3. Maybe my mind didn't fully understand stuff because typically there's always one puzzle that really stumps me, but level 3 was where the flaws started to shine through. First, I realized the jankiness of the trampoline which I verified going back to level one thus I was not supposed to use the solution of using the trampoline twice (maybe that's intended). Not only that, but the spikes would also affect the player even when it might have not seemed obvious (like sometimes it looked like I had the platform with spikes protruding, and it still affected the player). While these controls might have been the best for the game, this level made me sometimes that I had to be very precise when they didn't feel the most built for being precise (I did get better at it, so it could maybe be a skill thing).  I actually finished level 4 before level 3. It was a good thing you mentioned the keys because otherwise that level would have been much more difficult.