this is super stressful! i love it, haha. it eases you in nicely before swarming you with customers. i think some of the context-sensitive areas could be telegraphed better--for example, the way i lost was because i was trying to pick up food but the customer wasn't picking up either of the plates and ended up running out of time. i think i was probably blocking myself with another customer, but maybe something like an arrow pointing at the right plate would have helped? (unless they can pick up any plate and i'm just bad, lol.)
this and overcooked are the two most accurate representations of how it feels to work in a restaurant that i've ever played. i love the structure of each task being simple, but having to juggle so many makes it difficult. good work on this!