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(+3)

Cute game! Nice sound and graphics! Loved the little taunts! The hidden corridor in the last level was perfect! Love finding secrets! Let's see, what else? Controls are a bit unpolished, but I guess you knew that. I really enjoyed your "let's try everything we can think of" approach to reversing roles! 

(2 edits) (+1)

I've reused and tweaked over 3 games the 2d platformer control / physics system that I designed for a jam back in april. I'd really appreciate if you could let me know what exactly you find unpolished about the controls, so I could improve them. Thanks for the feedback btw!

(+1)

Perhaps I mispoke. Maybe it wasn't a problem with the controlls. I tested it again and they look fine. I just had a general feeling of something not really clicking for me and I blamed the controls. Playing again, I think it might be the level design? It's hard to know. It's a general feeling of "I feel like I should be able to make that jump" and not being able to. Also on level 3 there is an instance of sticking to the wall so you can jump again, and since I've done it once (the right wall of the pit is sticky) I expected to do it again for the rest of the game, and by not being able to, it gave me some kinesthetic dissonance?  Again, it's hard to really pinpoint what I felt, so I'm sorry if I'm not much of a help. Maybe if I'm the only one complaining, is something that can be ignored as an outlier experience.