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(1 edit) (+1)

Lots done for so little time! I wish there were instructions, because there was a lot of guessing, and I still don't know how all the game mechanics work, but from what I do understand, it was very fun. There were a few bugs, primarily with the planting UI, but besides that very well done. Some indicator for when you can pull up a crop would be great, because many times the plants would reach their final stage visually, and I couldn't pull them up. Great job, keep it up! Oh, and also if you added points for planting bugs with no limit for how many you could plant might lead to some interesting crop management.

Thank you, I thought I added enough info in the itch page but I guess not, I couldn't add a tutorial in time sadly haha.

I'll fix the UI bugs after the game jam, I'm aware of them but I couldn't fix then in time (sorry).

I'll add an indicator/particle that shows when a plant is ready to harvest, thanks for the suggestion!

You get 3 insects every night so you can save them up for the next one if you felt like it! I'll expand on the thief's role and give him more ways to sabotage, while also keeping it balanced and rewarding at the same time, hopefully this cleared some things up!

If you'd like to play the game after the game jam you can follow me on itch to keep up with its future updates!

Thanks for playing and for the great feedback :D

(+1)

You're welcome! I'm excited to see where this goes!